Tuesday, 24 November 2015

Blog Post 6

I was experimenting with 3 point lighting, I placed the brightest light pointing directly towards the front of the model, a fill light was placed to the right of the model which was about 0.8 times dimmer than the fill light. I put a background light in to seperate the character from the background, this light was approximately half as bright as the main light.


This scene took place in the office environment I created, I removed all ambient light and the original point light from the scene.

This image was rendered in Mental Ray.

Sunday, 15 November 2015

Blog Post 5

This is the same scene as the previous post, I wanted to experiment with lighting the scene with a character inside it. I put a toon shader onto this model in order to experiment with how it reacts to ligthing.

I completely removed the ambient light for this shot but kept the point light in the same location.

There is an issue with either the renderer or the lighting on the wall as I don't understand why a big patch of the wall is lit so brightly.

This image was rendered in Mental Ray.

Friday, 6 November 2015

Blog Post 4



This is an environment I modeled for my Modelling, Lighting and Rendering assignment. This scene is lit by 2 lights, there is a dim ambient light in the centre of the room that is out of frame and outside of the window is a much stronger point light that is used to cast the shadows from outside it.

The scene was rendered using Mental Ray in Maya.